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    Mirror’s Edge by EA games

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    deyomornia
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    Mirror’s Edge by EA games

    Post by deyomornia on Sun Feb 28, 2010 2:14 pm

    Mirror's Edge


    Mirror’s Edge is a first person action-adventure video game developed by EA Digital Illusions CE (DICE). The game was released on PlayStation 3 and Xbox 360 in November 2008. A Windows version was also released on January 13, 2009.

    The game was announced on July 10, 2007, and is powered by the Unreal Engine 3 with the addition of a new lighting solution, developed by Illuminate Labs in association with DICE. The game has a realistic, brightly-colored style and differs from most other first-person perspective video games in allowing for a wider range of actionssuch as sliding under barriers, tumbling, wall-running, and shimmying across ledgesand greater freedom of movement, in having no HUD, and in allowing the legs, arms, and torso of the character to be visible on-screen.


    The game is set in a society where communication is heavily monitored by a totalitarian regime, and so a network of runners, including the main character, Faith, are used to transmit messages while evading government surveillance.

    Mirror’s Edge aims to “carry the pressure and physical contact with the environment”, according to senior producer Owen O’Brien, and instill a freedom of movement has not yet seen in person the first kind. This is not only the pursuit of parkour, and the association camera movement more closely with character movement, so that the rate at which the camera Bobs rises up and down as Faith builds up speed while operating the camera when she rolls .
    Mirror’s Edge has a realistic first person view and hand-hand combat.

    Also, arms, legs, and sometimes even the trunk is visible and the visibility is used to convey movement and momentum, such as Faith arms pump and the length of steps to increase walking, hands and feet and jerk cycle in the long jump. With great emphasis on movement, it is imperative to maintain the momentum, which made a cash flow from operations, creating a chain of moves. Otherwise these moves to string together results in a loss of momentum, which may mean that Faith falls outside of an object or small, if a certain level of momentum is needed to traverse it. The controls have been simplified by the context; The “up” button will cause Faith to pass through a barrier crossing over this-for example, jumping, excessive, climbing, or grabbing set pieces like zip-lines and “down” button will cause the other for the maneuvering as slides or rolls, or just cuddle. Runner Vision highlights environmental pieces in red, indicating where to go next.

    Game Screen Shots:



    To help the players to create chains of these moves, the game uses a system called “Runner Vision”, which derives its name from its purpose: to describe how the environment runner will see that, recognizing the direct and escape routes. It is a system that emphasizes emphasizing environmental pieces useful for the development-like pipes, ramps, and enterable door-to red as Faith approaches, though not always show the best route. Further along in the game, the number of these visual cues to indicate reduced only the final goal, although the player can choose to disable the system completely trace. It should also be used to create puzzles where the player must understand how to combine the pieces highlighted in a series of moves to achieve that goal. Another tool for helping the player is a system called “reaction time”, which is a form that allows the unit of time the player time to plan where to go next without losing momentum, and the timing of make leaps and disarms easier.

    If the player character can carry weapons, O’Brien stressed that “this is an action adventure. We are positioning this as a shooter – the focus is not on the gun is on the person.” Gameplay in the Mirror’s Edge will focus on finding the best route through the game environments and combat takes a secondary role. In fact, the E3 “gameplay describing” O’Brien says that the passing game without shooting a single enemy unlocks an achievement, “Test of Faith” Therefore, weapons can be obtained by disarming an enemy, but when the magazine is empty, should be discarded. Moreover, carrying a weapon Faith slows down and the heavier the gun, the most prevent the movement, which introduces an element of the strategy for determining when to trade for short-term ceasefire agility.

    To increase the longevity of the game, there are 3 packages (bags) hidden in each level to find the player to unlock additional and a time attack mode where the player will try to complete small portions level as quickly as possible. Online leaderboards, and the red “ghost runners” allows the player see the fastest routes or services of other people for the leaderboard.

    System Specs:

    Minimum

    * Windows XP or Vista
    * Processor: Pentium 4 at 2.4 GHz
    * RAM: 1GB
    * Video: GeForce 6 Series with 256MB VRAM or better

    Recommended


    * 2.4+ GHZ Dual Core Processor
    * 1 GBytes of System RAM
    * NVIDIA 7800GTX+ or ATI x1300+ Video Card
    * 8 GB of Free Hard Drive Space
    * Note: These recommended requirements do not include a DX10 card and Mirror’s Edge will be DX10 compatible. To run Mirror’s Edge on DX10, you will need a DX10 card and Windows Vista installed.

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